How do I work with voices?
After lots of planning and scheming I’m going to be providing resources on this blog for anyone who’s thinking about working with voice over artists/voice actors*, particularly for video games.
*and, yes, I will be explaining the difference.
I want to take the uncertainty out of hiring voices, talk about why your project needs them, and open up the ways in which voice actors work, so you can get the best performances from them.
So, who am I?
I’m Sally Beaumont and I’ve been a voice over and voice actor for around fifteen years and been voicing games for over ten years. I’m also a professional actor, playwright, and have directed actors and voices. I’m going to be bringing all this experience and the thoughts of lots of other voice directors and vocal professionals to this blog to help you understand the process of making voice performances that suit your project perfectly.
I’m also a fan of video games- I grew up playing Monkey Island, Day of the Tentacle and Grim Fandango, and the voices were a big part of why I work in games now. I love narrative adventures, and voices really help a player connect emotionally to the story- and make the jokes work!
I have one of the best jobs in the world, and I’m really looking forward to demystifying working with me and my colleagues and letting you in on a bunch of easy-to-use techniques.
Whether you’re a complete beginner working on your first indie, or a seasoned pro looking to polish your skills- there’ll be something here to help you connect better with your voices.
Got something you’d love to know? Leave a comment!